Quick House Rules

Shields

WotC hates shields. The RAW don’t take into consideration many different aspects of using a shield as would be realistic. The more adventuring you do the more levels you gain, the more levels you gain the more experienced you are. If you use a shield, you would be able to use it much more than simply as a wall to make you a smaller target, you’re going to move it around, block attacks, and perhaps even attack your enemy with it. The following homebrewed rules for shields and shield use can be applied during my game sessions.

While using a light or heavy shield (except a buckler) you receive 1 additional point of AC bonus while wielding the shield per 4 points of base attack bonus.
Examples:
1st level fighter with light shield: +1 shield bonus, +0 AC bonus, only +1 BAB; total +1 AC
4th level fighter with heavy shield: +2 shield bonus, +1 AC bonus with +4 BAB; total +3 AC
8th level fighter with heavy shield: +2 shield bonus, +2 AC bonus with +8 BAB; total +4 AC
and so on.

While you are using a light or heavy shield, you may choose to make a blocking roll against a melee or ranged weapon or unarmed attack if you’re character is not currently preoccupied with another action, prone, stunned, dazed, or otherwise incapable of raising their shield against an incoming attack. Blocking an attack reduces the damage you would take, but does not negate the attack. Making a shield block provokes an attack of opportunity from flanking enemies but not the attacker.

Shield Block

d20+Dex Mod+Shield AC bonus+Armor Check Penalty VS attacker’s ATK roll.

A successful block gives damage reduction equal to your character level plus the AC bonus from your shield.
Examples:
2nd level fighter with heavy shield: damage reduction 4
5th level fighter with heavy shield: damage reduction 7

If the block is successful, make a Fortitude save against the attacker’s Strength. If your fortitude save fails, you are stunned for 1 round.

Additionally, if a character in melee finds it advantageous to attack an opponent with his/her light or heavy shield (excluding bucklers), it is treated as two-weapon fighting (see players handbook). A light shield CAN BE classified as a martial weapon dealing 1d6 damage, and a heavy shield CAN BE classified as a martial weapon dealing 1d8 damage. Two-weapon fighting penalties apply to attack rolls made with a shield. A tower shield cannot be used as a weapon.

Quick House Rules

Tales of Phantasmosus TaylorHuntress